Adstrum

Your character's description, lore, history or whatever can go up here:

Adstrum defeated the Nymph Queen, then helped with the Salamandragon. Then fought the Namers at a haunted fair... Not to mention him and Kevin defeated the Yaoi Ice Fairy. His dick is also 15 inches. If you're reading this I also changed my XP back to positive if anyone notices :^)

Flags (Most classes have 3. Certain social classes are allowed 4) Background (You can just copypaste your background move here): Tough Guy

You can always use Weapon Technique with +STR instead of +DEX.Stats (List the reasons for any bonuses/penalties below the chart) (Table for stat conversion)

Combat Stats (List the reasons for any bonuses/penalties in the same entry or below the chart)

List your KEY gear here: Other gear Gear related moves can go here! Universal Moves Starting Moves
 * Signature weapon (2 weight)
 * Dark avenger helmet (+1 against mental attacks, can read thoughts with +INT, can roll+INT to mind-rape, instantly detects alignments, +1 armor, sentient, 2 weight)
 * Flaming razor whip-blade (spend pyromancy hold to deal +1d4 damage, +3 piercing, barbed, sets target aflame, reach, close, 2 weight)
 * Chainmail skirt (1 armor, 0 weight)
 * Slingshot (-1 damage, near, 1 weight)
 * Kotmech (gains the benefits of your signature weapon, soulbound, fiery, close, magical, 2 weight)
 * Stones (3 ammo, 1 weight)
 * 1 Magic stone (dangerous, +1 damage, 0 weight)
 * The swag from the 47th dimension (t-shirt, worn, planar, 0 weight)
 * 355 coins
 * Space babies
 * Miniature mount (turns into a full-sized horse, 1 weight)
 * Game system (nerdy, has VR, 4 weight)
 * Dungeon rations (5 uses, 1 weight).
 * Pleasure pit time-share (Adstrum sold his soul and now he's stuck with a time share, he's now at 1/4th of his soul lost)
 * Gift basket (strange and exotic foods, 5 uses, 2 weight)
 * Blue spear from a water nymph (??????????????)
 * Move
 * Move
 * Contained here
 * Wall of Steel
 * When an enemy you are engaged in melee with makes a move against anyone or anything other than you, you may attempt to stop them. If you do so, roll+Str.
 * On a 10+, the move is cancelled—their attack is blocked, their escape route cut off, their spell interrupted, etc.
 * On a 7-9, you intercept their move—rather than who they were originally aiming for, they hit you.
 * Weapon Technique
 * When you perform a technique with your weapon , roll+DEX.
 * On a 10+, use three techniques.
 * On a 7-9, use one technique. For each technique used, achieve one of the following results:
 * •	You deal 1d4 damage to one foe within range.
 * •	You force one foe within range to drop whatever they’re holding.
 * •	You damage the armor of a foe within range, reducing it by 1.
 * You may use the same technique many times, and upon different targets or only one.

Sex Moves
 * Signature Weapon
 * This is your weapon. There are none like it. Your weapon is a piece of you, vital to your life. You must master it as you master your life. Your weapon, without you, is useless. You must wield your weapon true.
 * Your weapon is 2 weight. Choose one or two from each list to describe your weapon:
 * Hellish, Equine, Marked, Runic, Veiny
 * Penis
 * Close, Reach
 * Enhancements
 * Thick: +1 armor and +1 damage, but two-handed
 * Flared: +messy and +forceful
 * Flexible: Choose an additional range
 * Hot: +1d4 damage, +dangerous  (Gained from Demonic Dick)
 * Heavy: Enemies can't lift it  (Gained from Demonic Dick)
 * Glows in the presence of one type of creature, your choice: Sluts  (Gained from Demonic Dick)
 * Magic
 * Demonic: This weapon is cursed. (Gained from Demonic Dick)
 * Finally, tell us how you got it!
 * I sold my soul to a succubus and all I got was this lousy penis.
 * I thought it was only part of my soul ;-;
 * Your weapon isn't ordinary. It's invincible. The rest of you, not so much. Unlike most genitalia, yours can always deal damage like an ordinary weapon would, regardless of the circumstances.
 * Demonic Dick (Replaces 'Armor Training')
 * You acquired your class from a pact with a demon, rather than training. Your signature weapon gains the following changes:
 * Hot
 * Heavy
 * Glowing
 * Demonic
 * Roll Hidden Power with INT rather than LIB
 * Hidden Power
 * When you draw out the latent power in your weapon, describe what happens and roll+LIB. On a hit, roll your appeal to increase the lust of enemies within reach. On a 7-9, the enemy makes an attack back against you.
 * Examples of 'Hidden Power' effects:
 * Ejaculation, Lactation, Spooky tendrils, Phantom hands, Magic burst, Vibrations, Mass climax
 * Pyrokinesis  (Helltouched CC Starter)
 * When you exert your will over fire, roll+INT. On a 10+, hold 3 commands. On a 7-9, hold 1. Spend a command to:
 * •	Create fire.
 * •	Extinguish a single body of fire.
 * •	Make a body of fire take an action according to your will.
 * •	Move a body of fire instantaneously.
 * Molten Core
 * Your insides are fiery! When someone penetrates you without appropriate protection, they take 1d10 damage, ignoring armor.
 * Hot Filling
 * When you cum inside someone, they take 1d10 damage, ignoring armor. Your cum has the 'fiery' tag and can deal damage as well as increase lust.
 * No Pants Club
 * You belong to an exclusive women's organization that willfully abstains from pants. When you take off your pants, [X] women / [ ] men are  impressed.

Advanced Moves
 * Cloak of Smoke (Multiclass)
 * When you are targeted by flying projectiles, you may attempt to evade them. If you summon smoke to do so, roll+INT.
 * On a hit, halve the damage you take from these projectiles, rounded down.
 * On a 10+, you may appear elsewhere, within reach range.
 * Iron Hide
 * Any armor you wear gives +1 armor and weighs 1 less.


 * Magic Weapon
 * Requires: Signature Weapon
 * Add a magic power to your signature weapon. Choose one from the list.
 * Chosen magic power:
 * Deviant: +1d4 damage when striking genitals.
 * If you're choosing another thanks to Mystic Weapon, you can invent a similar one instead of picking from the list.


 * Lovely Weapon
 * Requires: Signature Weapon
 * When you deal damage with your signature weapon, the enemy is stricken with arousing want. You deal +LIB damage or the enemy will suffer an intense desire for your weapon, and may exhibit emotion such as anger, fear, love, lust, or woe. Your choice.


 * Defensive Wall
 * Requires: Wall of Steel
 * When you roll a hit on Wall of Steel , reduce the attacker's armor by 2, give an ally +1 forward against the attacker, or halve the attack's effect or damage, your choice.


 * Bully
 * When you Parley using the threat of impending violence as Leverage, you may roll+Str instead of +Cha.


 * Seeing Red
 * When you Discern Realities during combat , take +1. If one of you is naked or mostly naked, you may do so with LIB rather than WIS.


 * Power Throw
 * Every mêlée weapon you wield has the thrown and near tags. You can always choose to Volley with +Str rather than +Dex.


 * Offensive Warrior
 * When you deal your class damage, deal +2 damage.


 * Heating Bitches
 * Add these to your list of options for pyrokinesis:
 * •	Afflict a target with burning arousal. (Deal lust damage instead of ordinary damage.)
 * •	Totally extinguish a target's arousal.


 * Born of Fire
 * You are no longer harmed by the touch of fire, nor are you vulnerable to heat.

Story Moves (You get these moves from plot advancements)
 * Cupid’s Bow  (Multiclass)
 * When you volley, instead of dealing damage, you may choose to inflict one of these effects before the roll:
 * •	Love: The target is overcome with a mad love towards the next creature they see, until they are rejected.
 * •	Hate: The target is overcome with a murderous hate towards the next creature they see, until either of them is severely hurt.
 * Knowledge: Demons & The Underworld  (Beta tester move)
 * When you spout lore about demons or the underworld, take +1.
 * When you spout lore about your area of knowledge, on a 12+, you tell the GM about the subject in question. It's fact.
 * The GM may at any time ask you a question regarding your area of knowledge. Whatever you answer, is the truth.
 * •	When you defy danger against demons and their magic, take +1.
 * •	When you navigate the underworld, you always know where you're going. Treat a miss as a 7-9.
 * •	When you parley and the leverage is a soul or souls, take +1. You know how much a soul is really worth, and to whom.


 * Word of Eternity  (Learned from the Namer's Fair)
 * When you call someone a NERD, roll+INT.
 * On a 10+, they will be afflicted by a wild magic effect.
 * On a 7-9, you're both afflicted by wild magic effects.
 * On a miss, you're the one struck by wild magic.
 * Consult the 10,000 wild magic effects chart. Roll 1d10+1d10+1d10+1d10 to find the digits of the effect, then look it up.
 * Horned Helmet (Learned from the Black Knight of Customer Service)
 * You have horns that burn at will. When you hack and slash and expose yourself to their attack on a 10+, you deal +1d10 damage, instead of +1d6, and the enemy is set on fire. You also take +1 armor forward.


 * Flame Surfer (Succubus took 1/8th of his soul)
 * When you ride flames, name your destination and roll+DEX. On a 10+, you're there, without a hitch, and can freely light the place on fire. On a 7-9, you're there, but choose one and you've lit the place on fire anyway:
 * ? A threat is waiting for you when you get there
 * ? The flames are uncooperative, and you don't get there as quickly as you'd expect
 * ? Your landing is better described as a crash


 * Phantom of Smoke (Succubus took 1/4th of his soul)
 * Requires: Cloak of Smoke
 * When you summon smoke, on a 12+, you take no damage from the attack and may appear anywhere within sight.


 * Cryokinesis (Defeated the Yaoi Ice Fairy)
 * When you exert your will over ice, roll+INT. On a 10+, hold 3 commands. On a 7-9, hold 1. Spend a command to:
 * •	Create ice.
 * •	Melt a single body of ice.
 * •	Make a body of ice take an action according to your will.
 * •	Move a body of ice instantaneously.
 * Moves that enhance Pyrokinesis also enhance this move.


 * Eye for Kinks (Succubus took 1/16th of his soul)
 * When you look over an enemy, ask the GM what they're into. The GM will answer truthfully.